my plan for tomorrow's molydeux jam: what if you had a platformer with no gravity or friction?
March 2012
7 posts
Hi Jesse! The bullet dodging video on YouTube is amazing. I saw several dodging agents before. It seems that them just all used basic method: When bullets are closing, move randomly. But your agent can dodge a barrage of bullet. What kind of AI algorithm been used? Is it flocking algorithm? It is said that the "separation" of flocking algorithm could be used in bullets dodging. Looking forward to hearing from you. And best wishes to you thumb!
My name isn’t Jesse it’s Tristan lol. The algorithm it uses is pretty basic, just moves towards the point that it guesses is the safest to. Obviously this doesn’t work for a lot of patterns as bullet dodging is a pathfinding problem, but for simple patterns it works alright. And my thumb is healing up nicely thankyou (:
taijou development plan over the next few days
I am posting this list here to keep my head organised:
Get next open beta sorted
- Telegraph final boss final attack better
- Update menu
- Various balance tweaks and polish updates
- Music transitions/fading
- Release it!
Organise sound effects and other resources via tigsource or whatever
Plan what I’m doing for AVCon 2012
Listen
okay fine WARNING REALLY FUCKING LOUD
here is “ewgs” by “myham”
i made this last night in a stream because i wanted to take the piss out of everything ever
ENJOY